My techniques for using the GPU to render fancy UIs with not much code.
5
Looking into how we might specify visual information—both styling and spacing—in a builder codepath.
5
Ditching the idea that a "widget" must be explicitly represented in our user interface hierarchy data structure.
10
Details on what I've learned about building an adequate core widget hierarchy construction API.
9
11
Introduces the concept and structure of an "immediate mode user interface" and how we can use it to accomplish our goals, including strategies for…
11
6
Introducing a set of concepts, principles, goals, and ideas that have dramatically improved my ability to write production-quality user interfaces from…
11
2
A brief introduction.
8

Ryan's Programming Corner