Ryan's Programming Corner
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Ryan's Programming Corner
Programming games, engines, tools, and interactive experiences.
By Ryan Fleury · Launched 2 months ago
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UI, Part 6: Rendering
My techniques for using the GPU to render fancy UIs with not much code.
Ryan Fleury
5
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UI, Part 6: Rendering
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UI, Part 5: Visual Content
Looking into how we might specify visual information—both styling and spacing—in a builder codepath.
Ryan Fleury
Jun 10
5
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UI, Part 5: Visual Content
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UI, Part 4: The Widget Is A Lie (Node Composition)
Ditching the idea that a "widget" must be explicitly represented in our user interface hierarchy data structure.
Ryan Fleury
May 12
10
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UI, Part 4: The Widget Is A Lie (Node Composition)
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UI, Part 3: The Widget Building Language
Details on what I've learned about building an adequate core widget hierarchy construction API.
Ryan Fleury
May 10
9
11
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UI, Part 3: The Widget Building Language
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UI, Part 2: Build It Every Frame (Immediate Mode)
Introduces the concept and structure of an "immediate mode user interface" and how we can use it to accomplish our goals, including strategies for…
Ryan Fleury
May 9
11
6
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UI, Part 2: Build It Every Frame (Immediate Mode)
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UI, Part 1: The Interaction Medium
Introducing a set of concepts, principles, goals, and ideas that have dramatically improved my ability to write production-quality user interfaces from…
Ryan Fleury
May 8
11
2
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UI, Part 1: The Interaction Medium
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Hello, World!
A brief introduction.
Ryan Fleury
May 8
8
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Hello, World!
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